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Wandering Star

Released: 2003
Category: 4K intro
Party: Assembly 2001
Placing: 13th
Platform: Linux/Windows
Language: C
Wandering Star is a 4K intro for Linux featuring Doo-sabin mesh subdivision and the worst synthesizer ever. Thanks to NinZa for the spaceship and Cairbre for the tune. The source code is also available, as well as a somewhat larger Win32 port.
 --[ Unreal Voodoo presents: ]-----------------------------------------------

              .nmmn..                     .            +
   +        .MP%#%:. .         +                               .
           .MP%#%:. . .
           MP%#%":.  . .           .   .  _  .  .  .  _  _  . .  . _     .
     .     MI%#%:. . . .           |   | (_) (\ | _| |_ |_) | (\ |(_|
           MI%#%:. . . .     +     (_|_) | | | \)(_| |_ | \ | | \)._|
           ML%#%": . . .                    _  ___  _   _
    +      'ML%#%":  ..                    (_'  |  (_) |_)   +       .    +
            'ML%#%":..                     ._)  |  | | | \
             'ML#%":.                +
               M#%".                                        +              +
       +        ..        +    .
               m#%"                               +              .
   .           M#%"
               Y#%"     .

 --/ An entry for the /------------------------------------------------------

	Assembly'03 4k intro competition.

 --/ Featuring /-------------------------------------------------------------

	Doo-Sabin subdivision and the "worst synthesizer ever".

 --/ Coded by /--------------------------------------------------------------

	hiteck / Unreal Voodoo

 --/ Special thanks to /-----------------------------------------------------

	NinZa for the spaceship model.

	Cairbre for the tune.

	Brian Raiter for ELFkickers.

	The GCC team for their excellent compiler.

 --/ Requirements /----------------------------------------------------------

	libSDL-1.2.

	libGL, libGLU and libglut.

	Hardware accelerated OpenGL with at least 24 bit z-buffer precision.

	SDL-supported audio device (e.g. OSS, artsdsp under KDE, etc.)
	Note that this is a must, since this intro uses audio for
	synchronization.

 --/ Trivia /----------------------------------------------------------------

	This intro uses the Doo-Sabin subdivision algorithm for turning
	simple polygonal manifolds into smooth surfaces. There are a grand
	total of 3 objects with 24, 6 and 5 faces each. All in all, 67816
	polygons are drawn each frame.

 --/ For compiling /---------------------------------------------------------

	First of all, you need the development versions of all the previously
	mentioned libraries.

	As for the compiler, I've found that gcc-3.2 gives the best results. If
	you want to fit the executable in 4k, then it is the way to go (gcc-3.3
	doesn't cut it). Otherwise, any gcc will do just fine.

	Run "make intro" to compile the intro or "make final" to compile the final
	compressed build.

	The intro compiles fine with MS Visual C on Windows too, provided that
	you point it at the SDL includes and link it with SDL.

 --/ Copyright (C) 2003 Sami Kyöstilä /--------------------------------------

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 --/ /------------------------------------------------------------------------
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