This page lists some of the Maemo software I've been working on.
OpenGL ES is a slimmed version of the desktop OpenGL standard intended for more limited embedded devices. To get started, you'll need to choose an OpenGL ES engine, that is, a library that will perform the actual rendering work. Currently, there are two software based alternatives:
Next, you might need some libraries to provide OpenGL ES access to C/C++ and Python applications.
SDL_SetVideoMode(800, 480, 16, SDL_OPENGLES);
Finally, here's the really experimental bit:
glesport : The runtime OpenGL to OpenGL ES translator. Think of this as the inverse of dgles above. With this library, you should be able to run unmodified OpenGL applications on an OpenGL ES renderer. Naturally, not all features of OpenGL and GLX are supported, but the ones most commonly used by games work fine. For instance, Quake 2 runs fine with this library.
Technically, the translation is done with Mesa through the use of an OpenGL ES back-end. Mesa does all the hard work of managing the OpenGL state machine, while the back-end only needs to do relatively simple rendering. GLX emulation is implemented on top of EGL.